Crafting Game Audio: Sound Design, Foley & Interactive Audio
Build Game Soundscapes, Design Audio Systems, and Create a Portfolio That Gets You Noticed
Course Overview
Learn how real game audio is created and build your own sound design projects from scratch.
A live, mentor-led program where you design real game audio, work on hands-on projects, and build a portfolio with direct feedback.
Beginner → Intermediate
Portfolio-Focused Program
Mentor-Led Learning
Enrol Now:
Unsure whether this is the right program for you?
Book a free 1:1 career counselling call and get complete clarity before you decide.

You want to get into game audio… but:
- You don’t know where to start
- You’ve only used DAWs for music, not games
- You don’t understand how sound works in interactive environments
- You don’t have real projects to show
- Tutorials don’t translate into actual skill
Watching is not enough.
You need to design. Experiment. Iterate. Improve.
This is not a passive course.
This is a live, project-based program where you learn by creating sound for real scenarios and refining it with feedback.

Mentor: Levi Considine
With 12+ years of experience across Canada and global studios, Levi has worked on AAA games, live titles, and large-scale audio productions — bringing real industry workflows into this program.
His work spans titles like Asphalt 9, Disney Dreamlight Valley, and The Outer Worlds 2, along with large-scale audio production for film, streaming platforms, and branded content. Having delivered sound design, Foley, dialogue, and final mixes at production scale — and being Wwise certified — Levi brings real studio workflows, technical depth, and practical insight directly into this program.



What You'll Learn
Foundations of Game Audio
- How sound works in interactive environments
- Core sound design principles
Tools & Techniques
- DAWs, workflows, audio effects
- Mixing, layering, and sound processing
Real Sound Design Projects
- Ambience & Foley
- Weapon sound design
- Audio re-design projects
Advanced Game Audio (Critical for Jobs)
- Middleware tools (FMOD / Wwise)
- Game engine integration (Unity / Unreal)
- Interactive & adaptive audio
Program Stucture
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Duration: 12 Weeks
- Weekly structured modules
- Recorded + Live hybrid learning
- 2 Live Sessions per week:
- Teaching Session
- Review & Feedback Session
👉 Learn → Apply → Get Feedback → Improve
Graduate with real skills, clarity, and confidence — not just a certificate.

What You'll Learn
Middleware exposure (FMOD / Wwise)
Game engine integration basics (Unity / Unreal)
Interactive audio systems
Demo reel creation
Portfolio presentation guidance
Industry expectations and workflows
This program is guided, structured, and feedback-driven.
You won’t just follow along — you’ll create, improve, and understand what you’re doing.Frequently Asked Questions
1. I come from a music background. Is this relevant for me?
Yes. This program helps you transition from music/audio into game audio by focusing on how sound works in interactive environments, not just linear tracks.
2. I’m a beginner. Can I still join?
Yes. We start from fundamentals and gradually move into projects. You don’t need prior game audio experience.
3. What if I don’t have experience with tools like FMOD or Wwise?
That’s covered in the program. You’ll get exposure to how these tools are used in real workflows.
4. Will I have a portfolio by the end?
Yes. That’s the core focus. You’ll finish with multiple projects and a structured demo reel.



