Crafting Game Audio: Sound Design, Foley & Interactive Audio

Build Game Soundscapes, Design Audio Systems, and Create a Portfolio That Gets You Noticed

Course Overview

Learn how real game audio is created and build your own sound design projects from scratch. 

A live, mentor-led program where you design real game audio, work on hands-on projects, and build a portfolio with direct feedback.

Beginner → Intermediate

Portfolio-Focused Program

Mentor-Led Learning


Enrol Now:


Unsure whether this is the right program for you? 

Book a free 1:1 career counselling call and get complete clarity before you decide.




You want to get into game audio… but:

  • You don’t know where to start
  • You’ve only used DAWs for music, not games
  • You don’t understand how sound works in interactive environments
  • You don’t have real projects to show
  • Tutorials don’t translate into actual skill

Watching is not enough.
You need to design. Experiment. Iterate. Improve.

This is not a passive course.
This is a live, project-based program where you learn by creating sound for real scenarios and refining it with feedback.

Mentor: Levi Considine

With 12+ years of experience across Canada and global studios, Levi has worked on AAA games, live titles, and large-scale audio productions — bringing real industry workflows into this program.

His work spans titles like Asphalt 9, Disney Dreamlight Valley, and The Outer Worlds 2, along with large-scale audio production for film, streaming platforms, and branded content. Having delivered sound design, Foley, dialogue, and final mixes at production scale — and being Wwise certified — Levi brings real studio workflows, technical depth, and practical insight directly into this program.

What You'll Learn

Foundations of Game Audio

  • How sound works in interactive environments
  • Core sound design principles

Tools & Techniques

  • DAWs, workflows, audio effects
  • Mixing, layering, and sound processing

Real Sound Design Projects

  • Ambience & Foley
  • Weapon sound design
  • Audio re-design projects

Advanced Game Audio (Critical for Jobs)

  • Middleware tools (FMOD / Wwise)
  • Game engine integration (Unity / Unreal)
  • Interactive & adaptive audio

Program Stucture

  • Duration: 12 Weeks

    • Weekly structured modules
    • Recorded + Live hybrid learning
    • 2 Live Sessions per week:
      • Teaching Session
      • Review & Feedback Session

    👉 Learn → Apply → Get Feedback → Improve

Graduate with real skills, clarity, and confidence — not just a certificate.

What You'll Learn

Middleware exposure (FMOD / Wwise)

Game engine integration basics (Unity / Unreal)

Interactive audio systems

Demo reel creation

Portfolio presentation guidance

Industry expectations and workflows


This program is guided, structured, and feedback-driven.

You won’t just follow along — you’ll create, improve, and understand what you’re doing.

Frequently Asked Questions

1. I come from a music background. Is this relevant for me?

Yes. This program helps you transition from music/audio into game audio by focusing on how sound works in interactive environments, not just linear tracks.

2. I’m a beginner. Can I still join?

Yes. We start from fundamentals and gradually move into projects. You don’t need prior game audio experience.

3. What if I don’t have experience with tools like FMOD or Wwise?

That’s covered in the program. You’ll get exposure to how these tools are used in real workflows.

4. Will I have a portfolio by the end?

Yes. That’s the core focus. You’ll finish with multiple projects and a structured demo reel.